OE Fellows Webinar 3: Quest Based Learning
Drawing on research, theory and classroom experiences this session focuses on exploring gamification to promote student engagement in learning. Game design in the context of computer science and nursing will be used as examples. Advantages and disadvantages (Atena & Priego 2014; Caswell & Jensen 2008) of open versus proprietary platforms will be explored, as well as the possibility of hybrid approaches. The use of gamification in both University and College learning environments, scalability to large class sizes and workload on educators and teaching assistants will be addressed. It is hoped that this work will lead to novel synergies between OERs and gamification, producing new opportunities for educators and improved educational experiences for post-secondary students.
You may register at the following link: https://ecampusontario.
- Friday, November 2, 2018
- 11:00am - 12:00pm
- Teaching Commons